Blender - Cycles
The last assignment in our polygon class was to create a realistic car, I had the opportunity to try out the shrinkwrap method in Blender.
Modeled in Blender 2.8 and renderd in Cycles
The model is not 100% finished, since I had to wait until my new 3D “workstation-rig” arrived. (got to the realization my old macbook pro had to get retired from my 3D releated work, atlast!).
This was far the funniest assignment we had during my 2 years at yrgo. hope to do more stuff like this in the future.